Mrs. Butterworth’s
Sunday, April 13th, 2008agency: Merkley + Partners

Our strategic specialist opened a brainstorming meeting with a lengthy introduction emphasizing the talking Mrs. Butterworth’s bottle as the heart of the brand’s essence and the best representation of the brand’s core values. The bottle “comes alive” during commercials and talks to a child who’s enjoying Mrs. Butterworth’s syrup.
Despite the intent that the meeting focus on concepting a branded online game for Nickelodean’s website, my recommendation was that the client would be better off reapportioning the substantial sum of money set aside for the game toward the creation of real talking bottles. This could easily be accomplished such that when the cap to the syrup bottle is opened, a small speaker hidden underneath the cap is triggered to sound a pre-recorded message. I also made the point that the strength of this idea lies not in emblazoning the bottles with messaging about the new feature, but rather quietly letting Mrs. B. lovers find the hidden gem on their own.
Unfortunately, this idea was never presented to the client. I was informed that, despite being the “best representation of this brand’s core values,” a talking bottle “is an exercise in package design and falls outside the pervue of our agency”.

